Firefighting Simulator: Ignite looks cool. From the Unreal Engine 5 visuals, to the licensed equipment, to the Rosenbauer trucks – it all oozes authenticity. The announcement that excited me most was their support for modding. As everyone else is tweeting and yapping about custom missions and new goofy scenarios, I spot something that has the potential to be very, very transformative. It’s just as disturbing to think about. It’s a Trojan Horse for gamified training, and we don’t need to ignore it.
Fun and Games or Serious Training?
Let’s face it, the distinction between simulation and the real world is rapidly disappearing. The fidelity of these new game engines is mind blowing. Firefighting Simulator: Ignite, with its realistic fire, smoke, and heat physics, licensed gear, and officially licensed Rosenbauer fire trucks (TP3 Pumper, Viper, 68' Roadrunner, RTX), is already far more than a simple game. Adding mod support via Mod.io empowers users to create hyper-realistic scenarios tailored to specific departments, equipment, and even individual buildings. Imagine a mod that simulates a real fire emergency in your city’s warehouse district. It features detailed floor plans and pinpoints every identified danger. Now, all of a sudden, this isn’t just a cool way to waste some time, it’s a training resource.
This is where my libertarian sensibilities get all twitchy. Will fire departments now be pushing their career firefighters to “self-train” in their off-hours? Will you actually start to make performance in the game a consideration in evaluations or promotions? We've seen this kind of thing before. Amazon’s warehouse workers, to name just one group, are being pushed more and more into the meat grinder of gamified performative tracking. Will firefighters be next?
Will Free Time Become Training Time?
Think about the implications. If a firefighter fails repeatedly in a Firefighting Simulator, will that go on their permanent record? Time will tell if their great real world performance trumps deficiencies in the simulator. The potential for misuse is enormous. This is no longer just a smart capitalist game. It’s a very important topic—the encroaching gamification of work life and the specter of data-driven panopticism.
Pretty eclectic, as the game’s pre-order bonus — the Fire Station Companion Pack, which adds a Dalmatian dog and special firefighter helmet to your fire station — seems innocuous. It’s another step towards the gamification of everything and merging work and play in ways that will damage the profession.
Imagine the potential if every action a firefighter took in-game could be tracked and analyzed to create an individual performance profile. Might this data be employed to target “troublesome” firefighters, maybe the ones who ask too many questions of a superior or don’t follow the chain of command? Could it be used to enforce conformity?
Data Collection and Conformity?
Consider the chilling possibilities. It wouldn’t take much for a creative modder to make something like this into a protest / civil disobedience scenario. Firefighters who fail to use water cannons on digital protestors might be tagged as “non-compliant.” This might seem like a conspiracy theory taken to extremes, but the technology already exists, and the lure to utilize it for greater control is irresistible.
The Year 1 Season Pass features exclusive items such as the Cosmetic Pack, Vehicle Packs, expansions to the missions, and the legendary Rosenbauer HEROS Titan Helmet. Together, these new additions underscore that the purpose of this game is not just to make firefighting more fun, but to eventually become a key tool in training and performance evaluation.
The Steam closed beta test takes place from June 27-30. To say this simulator is impressive would be an understatement … and this is your opportunity to see how realistic and immersive this simulator really is! It’s equally an opportunity to begin thinking deeply about the possible impacts — both positive and negative — this technology could have.
I'm not saying Firefighting Simulator: Ignite is inherently evil. If used properly, it can be a significant training asset. That said, we have to be very careful because the potential for abuse is very high. We need to have an ethical discussion about gamified training urgently, before it gets implemented. Support for modding is the biggest feature and the villainous Trojan Horse. Let’s engage it with our eyes wide open.
This is not simply a game. It’s larger than these issues as we focus more on the future of work, the erosion of privacy, and the potential for technology to control and manipulate us. Are we ready for that?
This isn't just about a game; it's about the future of work, the erosion of privacy, and the potential for technology to be used to control and manipulate us. Are we ready for that?